102CR Portfolio
102CR: Portfolio: UI Design: For this task I had to come up with a menu GUI for the ALL project I was developing. The interactive storyline was set in cyberspace, so I tried to give my piece a digital feel. Since the game had a very minimalist style, I tried to do the same with my menu. Final Piece: I started off by doing a very rough sketch of the idea I wanted to do. I used this simple sketch as the basis. I used a grid to help get exact line placement. The buttons were drawn flat first. I combined the font to be used onto the shapes. I used the 3D effect function on the menu, which made it more visually interesting, and helped match the visual style of the interactive story. I had to manually move every part of the menu to make it line up, as the 3D doesn’t work on the grid. A deliberately retro looking font, Adore64, was chosen for the title and the on screen text. This font was hard to read on the buttons once they were rendered in 3D, so a different font was c