Story Draft

I was put in charge as creative director, and was the one responsible for the writing and story paths in the game. I came up with a rough plan of action, as seen below.
This presents a variety of options for the player to go through - but there was one driving force: The endings in question would be fairly dark, as there is little hope in the universe the player exists in. But there is still one ending where a good outcome is possible.

After feedback from the group, I put together a draft of the dialogue, and general feedback seemed positive: The exception being that the player should get no choice in taking down the terrorist, as at that point the player would have no indication that the anonymous benefactor was not to be trusted.

One my upcoming tasks is to redo the above chart with a corrected storypath.

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