Storyline Revision, Fixes to Code, Working First Puzzle

The storyline has been further refined into the next iteration of the story path, represented by this diagram here.

Further changes to the code to hopefully correct the issue with the offset Raycasting Crosshair, this is done by finding the bounding box size of the crosshair prefab, and adding that to the Y position of the Raycast. This makes it line up better with the centre of the screen.

Finally, I've replaced the Magic Numbers in the Raycasting code with Named Constants. This should make tweaking a lot easier in future, especially in the Unity editor.

The working puzzle can be seen in this video:


Issues with GitHub still plague us, as we seem to be unable to clone the repository on our own devices. We're unsure why at this point but it's holding the project back significantly.

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