Recording the story Dialogue

One of the tasks I was assigned was to be the voice for the mysterious benefactor, since I was one of the few of our group with a English accent, and as creative director, had a clearer image in my head of what I wanted our villain of the story to sound like.
These were recorded using Adobe Audition and then edited for clarity in the same software by removing any background noise.

Since my natural voice isn't exactly the most mysterious and imposing, and my acting skills are limited, I used the software to try and enhance the voice over. I also removed any background noise for a clearer voice over.
I pitched shifted my voice, which gave it a far more sinister quality, and was exactly what the team was looking for. Based off my final script, all the dialogue my side was recorded. The one thing the team vetoed was an additional effect applied to the voice over which gave it a radio static effect, the team wanted clearer dialogue, arguing that in cyberspace there shouldn't be any distortion.
I was the only team member in the end to record dialogue, of which I recorded around 6 minutes worth, which meant we never did put in the story to the game, and my voice work went unused.
Rejected Voice Effect
Final Voice Clip

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