Usability Test
For the first usability test, I tasked the user to perform two actions: Complete both puzzles. Since I had left the test map wide open, one of the things the user did was to wonder about looking for things to do. When they actually approached the puzzle, the first one was solved immediately by them happening to look in the correct place straight away.
After wandering around the empty world map for a period of time the user then approached the number puzzle, and their first instinct was to remove all the cubes, once they were told how Marco’s “gravity gun” worked, (By holding the mouse button down the user holds onto objects. Without on-screen prompts this is not obvious.) The user then proceeded to put the cubes in backwards, which revealed the flaw behind the original algorithm used for the puzzle - the wrong cube would light up correct as it found the number somewhere in the sequence, just not necessarily the right place.
Following this test I need to revise the whole concept behind how the puzzle works and in future tests enclose the test area so the user cannot wander off outside the test area.
The first puzzle (the raycaster) works as intended but more interactions between the user and the puzzle might be something to implement in the future.
(Such as the user having to press a button when they’ve found the location to confirm they’ve found it.)
The first puzzle (the raycaster) works as intended but more interactions between the user and the puzzle might be something to implement in the future.
(Such as the user having to press a button when they’ve found the location to confirm they’ve found it.)
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