Early on, we as a group, drew up concepts for a GUI.
My concept was to use a semi Diegetic Interface for the information that needed to be displayed, a Meta Heads Up Display, as that is what the player character would see in-universe. For example, any news stories (pink) would pop up on screen from the left. Early ideas included using a disembodied hand to interact with objects. This was dropped in favour of a "Gravity Gun" like the one found in Half Life 2, a crosshair that could manipulate objects instead. This was a better decision, as being abstract allowed for more actions, which the puzzles of the other teammates put to good use.
I also wanted to give the view a goggle effect, as shown by the lines at the top. I'm not sure how effective this would be in VR.
Ultimately no GUI was done for the final project, except for subtitles.
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