Second Puzzle Usability Test 2

I ran a second usability test. Having taking into account what I had learned from the first one. The play arena was walled off, and while I did not implement the on screen prompts in this session, the controls were explained to the user before the test began.

After a bit of confusion from me accidentally leaving in the globe object, both puzzles were solved relatively quickly, and the most marked improvement was in the speed the second puzzle got solved.
For a VR Story game, this puzzle would be fairly easy for the player to figure out and still present a minor obstacle that wasn't a roadblock, and still give a feeling to the player of manipulating data.

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