3d Modeling a Room
One of the tasks Marco gave out to everyone was for everyone to model one of the rooms in the interactive story. We did this in 3DS Max. The art style chosen for the game by the artist involved a lot of hexagons in the designs, so I built my room with these decorating the wall, floor, and having many of the objects in the room use hexagons in their designs. Since it is not one of the basic shapes in 3DSMax, to create a hexagon model in 3DSMax I first create an NGon spline set to six sides and apply the extrude modifier to thicken the shape. I can then convert this shape into a editable poly and modify it further if need be. For example, for the details on the floor, I used the chamfer function on the model’s edges to create more rounded edge. I also built entrances into the room in the shape of a hexagon. I knew we’d be implement portals to transfer between rooms without corridors, so I could just create the entrance itself. I used the proboolean function and subtract...